Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Treasure generators3
Tutors3
Draw engines3
Value engines2
Counterspells1
Spot removal4
Protection3
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands5
2 Combo(s) Detected (Consistency: 71%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces13
Win conditions1
Combat threats5
Sacrifice outlets2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats95Mana base82Speed53
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal39 cards
39 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.