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Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence358 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Treasure generators3
Tutors3
Draw engines3
Value engines2
Counterspells1
Spot removal4
Protection3
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands5
Taplands3
Basic lands2
2 Combo(s) Detected (Consistency: 71%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces13
Win conditions1
Combat threats5
Sacrifice outlets2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal39 cards
39 goblin creatures detected. Tribal synergies can create powerful board states.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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