Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(499 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Other acceleration1
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+12ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion5
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes4
Protection1
Two-Color Mana Base (no fixing needed)+11ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands6
Taplands4
5 Combo(s) Detected (Consistency: 53%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 7 tribal lords, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Combo pieces6
Synergy pieces25
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats99Consistency84Mana base75
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal31 cards
31 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.