Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp2
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion1
Value engines2
Control Strategy Bonus (18 interaction cards)+30ⓘ
Counterspells1
Spot removal9
Artifact/enchantment removal2
Board wipes6
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: 1 extra combat, 4 damage multipliers+22ⓘ
Synergy pieces1
Win conditions2
Combat threats4
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction90Mana base75Threats72
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn19 cards
19 damage dealers. Burn opponents down with direct damage.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.