Kratos, God of War

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Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence341 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks2
Other acceleration2
Treasure generators6
Tutors1
Draw engines4
Cantrips & burst draw6
Value engines2
Artifact/enchantment removal1
Spot removal2
Board wipes2
Stax & hate5
Protection6
Mono-Color Mana Base (no fixing needed)+26
Mana Acceleration+3
Utility lands5
Taplands1
Basic lands1
6 Combo(s) Detected (Consistency: 55%)+38
Combat Damage Synergy: 4 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combo pieces9
Synergy pieces3
Win conditions5
Combat threats3
Drain effects3
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron13 cards

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

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Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos6 total

  • 2-card combos · 5
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  • 3-card combo · 1
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