Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence440 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Commander Draw Engine (Talion, the Kindly Lord provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil1
Recursion2
+2
Value engines6
Other1
Counterspells17
Spot removal15
Stax & hate1
Protection2
Other1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
+5
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+6
+6
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy+19ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Combat threats5
Drain effects1
Token generators5
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Faerie Tribal23 cards
23 faerie creatures detected. Tribal synergies can create powerful board states.
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Counter Control15 cards
15 counterspells. Control the stack and protect key win conditions.
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Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.