Commander
7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(500 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks6
Land ramp4
Commander Synergy (1 groups)+1ⓘ
Tutors6
Draw engines1
Cantrips & burst draw10
Recursion8
+3
Value engines4
Spot removal4
Board wipes3
+2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
+8
+5
+5
+5
Dual & shock lands11
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+4
+7
+6
3 Combo Families (3 lines, Consistency: 88%)+32ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces11
Win conditions1
Combat threats1
Reanimation4
+2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats95Mana base90Consistency87
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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