Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks2
Land ramp6
Other acceleration1
Tutors4
Draw engines4
Cantrips & burst draw5
Wheels1
Recursion10
Value engines2
Counterspells3
Spot removal8
Artifact/enchantment removal1
Land destruction1
Board wipes4
Stax & hate1
Protection1
Fetchlands1
Dual & shock lands7
Premium utility lands1
Utility lands8
Taplands4
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces3
Win conditions2
Combat threats2
Sacrifice outlets3
Token generators2
Reanimation8
Clone effects1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats92Consistency85Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.