Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(426 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Other acceleration3
Treasure generators1
Tutors2
Draw engines5
Recursion3
Spot removal7
Graveyard hate1
Protection4
Mana Acceleration (14 sources)+4ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands9
5 Combo(s) Detected (Consistency: 62%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces8
Synergy pieces6
Win conditions3
Combat threats5
Token generators5
Reanimation1
Mass reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats98Mana base75Speed72
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal28 cards
28 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.