Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(141 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines2
Spot removal5
Protection3
Two-Color Mana Base (no fixing needed)+34ⓘ
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands1
Utility lands4
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8ⓘ
Synergy pieces1
Combat threats1
Drain effects3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Speed56Threats35
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.