Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence439 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (2 groups)+4ⓘ
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Land ramp6
Other acceleration6
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion2
+1
Value engines5
Counterspells4
Spot removal3
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
+8
+5
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+4
+2
+3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats14
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats92Mana base90Speed83
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tribal (Commander)1 cards
This deck is built around creature type synergies.
Stompy / Big Mana30 cards
30 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal24 cards
24 dragon creatures detected. Tribal synergies can create powerful board states.
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