Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Tutors3
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Stax & hate1
Two-Color Powerhouse Lands (3)+12ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands11
Taplands5
7 Combo(s) Detected (Consistency: 73%)+47ⓘ
Combat Damage Synergy: token swarm strategy, 5 token doublers, 1 extra combat, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces8
Synergy pieces5
Win conditions1
Combat threats4
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats97Mana base89Consistency48
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Ninja Tribal11 cards
11 ninja creatures detected. Tribal synergies can create powerful board states.