Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks8
Land ramp6
Other acceleration2
Treasure generators1
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors4
Draw engines2
Cantrips & burst draw1
Recursion10
Value engines4
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands9
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler+10ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects4
Token generators1
Reanimation7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base95Consistency87Speed69
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.