1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
This deck equips or enchants the commander to deal commander damage.
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
6 graveyard synergies. Use the graveyard as a second hand.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
Grade
Vectors