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Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence350 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana dorks10
Other acceleration2
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw2
Value engines2
Spot removal5
Protection3
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands5
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 6 tribal lords, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces1
Synergy pieces3
Win conditions4
Combat threats5
Token generators9
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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