Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Treasure generators2
Draw engines7
Cantrips & burst draw5
Value engines4
Counterspells2
Spot removal13
Board wipes3
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands6
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combo pieces2
Synergy pieces4
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction85Mana base85Threats81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Energy10 cards
10 energy cards. Accumulate and spend energy for powerful effects.