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5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence375 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators2
Draw engines6
Cantrips & burst draw5
Value engines4
Counterspells1
Spot removal12
Board wipes2
Stax & hate1
Protection5
Fetchlands2
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands6
Basic lands3
Combat Damage Synergy: token swarm strategy, 4 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 36%)+23ⓘ
Combo pieces3
Synergy pieces6
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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