Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks8
Other acceleration1
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion1
Value engines3
Counterspells5
Spot removal5
Graveyard hate1
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands2
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Combo pieces1
Synergy pieces2
Combat threats5
Drain effects2
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency83Interaction82Mana base79
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Forced Combat / Goad9 cards
9 forced combat effects. Make opponents attack each other.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.