Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(467 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana rocks4
Land ramp2
Other acceleration1
Treasure generators3
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines2
Counterspells2
Spot removal4
Artifact/enchantment removal2
Board wipes2
Stax & hate2
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands12
Premium utility lands4
Utility lands8
Combat Damage Synergy: 1 extra combat, 6 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces1
Synergy pieces3
Combat threats10
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base95Interaction83Threats83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.