Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence299 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks4
Mana dorks2
Land ramp4
Treasure generators2
Commander Synergy+1
Tutors1
Draw engines4
Cantrips & burst draw3
Scry & Surveil3
Recursion11
Value engines6
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Edict effects1
Protection1
Fetchlands5
Premium utility lands3
Utility lands13
Taplands7
Basic lands3
Combat Damage Synergy+16
Commander Synergy+2
Synergy pieces9
Win conditions2
Combat threats6
Sacrifice outlets1
Drain effects1
Token generators3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2

1.4 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Mill13 cards

13 mill effects. Empty opponent libraries or fuel the graveyard.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.