Day Six

Commander
B
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence195 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana2
1+10
B+7
Mana rocks7
2+6
2+5
2+4
2+4
2+2
3+1
3+1
Mana dorks1
2+4
Land ramp2
1+5
3+3
Other acceleration2
3+3
3BB+5
Tutors1
2BB+3
Draw engines3
2B+5
1BB+5
4BB+5
Cantrips & burst draw6
B+2
BB+2
1B+2
2+2
2B+2
2B+1
Recursion5
2B+1
2B+1
2BB+1
4B+1
5BB+1
Value engines4
B+1
1B+2
3+1
2BB+1
Other2
B+1
B+1
Spot removal12
B+7
B+2
B+1
B+1
1B+5
1B+5
1B+5
1B+5
BB+1
1BB+2
2BB+2
6BB+1
Graveyard hate2
B+2
2BB+1
Board wipes2
2B+8
3BBB+1
Protection2
2+6
2+4
Mono-Color Mana Base (no fixing needed)+12
Mana Acceleration (14 sources)+4
Mono-Color Powerhouse Lands (2)+4
Dual & shock lands1
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+30
2 Combo Families (2 lines, Consistency: 51%)+22
Combo pieces2
2+11
6BB+1
Synergy pieces7
B+8
1B+7
1B+5
2BB+1
3BBB+1
3BBB+1
5BB+1
Combat threats1
1BB+1
Drain effects4
B+1
1B+2
1B+1
3+3
Reanimation5
2B+2
2B+1
2B+1
2BB+1
4B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats72Mana base70Speed68

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

2-card combo 2
Game changers — none
Mass land denial — none
Extra turns — none

Themes5 total

Aristocrats23 cards

23 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos2 total

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History

No history yet

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