$100 | Witch-King of Angmar | Madness

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Mana dorks1
Other acceleration2
Treasure generators2
3 Combo(s) Detected (Consistency: 98%)+34
Combat Damage Synergy: aristocrats engine+8
Win conditions1
Sacrifice outlets2
Drain effects2
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats85Consistency80Interaction74

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

Discard13 cards

13 discard synergies. Empty opponents' hands while gaining value.

Lifegain8 cards

8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos3 total