Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence374 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
+9
Mana rocks3
Land ramp3
Other acceleration1
Tutors5
Draw engines4
Cantrips & burst draw5
Recursion13
+3
Value engines4
Spot removal9
+5
Graveyard hate2
Board wipes1
Protection3
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands11
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+7
+4
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Combo pieces2
+4
Synergy pieces17
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats94Mana base90Consistency85
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
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Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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