Commander
7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(481 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks5
Other acceleration3
Treasure generators2
Other1
Tutors2
Draw engines5
Cantrips & burst draw16
Recursion2
Control Strategy Bonus (10.2 interaction cards)+11ⓘ
Counterspells5
Spot removal9
Stax & hate3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands1
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats2
Token generators2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency91Threats89Interaction87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Storm8 cards
8 storm synergies. Chain spells for exponential value.