Commander
8.4±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(576 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana23
Mana rocks4
Land ramp1
Other acceleration3
Treasure generators2
Other2
Extra turns redundancy (4 effects)+8ⓘ
Tutors6
Cantrips & burst draw4
Value engines2
Counterspells4
Spot removal5
Stax & hate1
Protection3
Other1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (31 sources)+15ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands4
Utility lands3
Taplands1
3 Combo Families (3 lines, Consistency: 88%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 13 extra combats, 3 haste enablers, 1 damage multiplier+25ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+5.1ⓘ
Synergy pieces13
Win conditions1
Combat threats2
Extra turns2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.4 (Bracket 4)+Game Changers→ Bracket 5
Speed98Mana base95Threats94
✓
✓2-card combo
✓
Extra turns (4)
✕Mass land denial — none
Themes5 total
Combo (Commander)19 cards
This deck is built around assembling infinite combos or combo finishes.
Tap / Untap15 cards
15 tap/untap synergies. Generate extra value from activated abilities.
Extra Combats13 cards
13 extra combat effects. Attack multiple times per turn.