Commander
2.1±0.75
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(95 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp5
Other acceleration5
Tutors1
Value engines5
Other1
Spot removal5
Two-Color Mana Base (no fixing needed)+36ⓘ
Mana Acceleration (11 sources)+1ⓘ
Basic lands2
+19
+19
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+9ⓘ
Synergy pieces3
Win conditions2
Combat threats14
Token generators3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base75Threats58Interaction24
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.