Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(364 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines2
Counterspells2
Spot removal5
Graveyard hate2
Board wipes1
Edict effects1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Premium utility lands3
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 6 tribal lords, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Synergy pieces21
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats96Mana base75Consistency63
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.