Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks3
Land ramp1
Treasure generators1
Tutors3
Draw engines5
Scry & Surveil1
Recursion5
Value engines2
Spot removal8
Graveyard hate1
Stax & hate1
Edict effects1
Protection3
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Premium utility lands1
Utility lands10
Taplands2
Basic lands1
Swamp+16
Combat Damage Synergy: token package, aristocrats engine+14ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets2
Drain effects2
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Speed84Threats79Mana base74
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.