The Wise Mothman

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Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence176 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp5
Draw engines6
Cantrips & burst draw1
Recursion5
Value engines11
Counterspells2
Spot removal5
Board wipes1
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands5
Basic lands3
Combat Damage Synergy: token package, 3 token doublers+16
Commander Synergy+10
Synergy pieces6
Combat threats2
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 → Bracket 3
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Mill11 cards

11 mill effects. Empty opponent libraries or fuel your graveyard.

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Proliferate9 cards

9 proliferate effects. Multiply all your counters at once.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.