Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(473 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana8
Mana rocks9
Other acceleration4
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion1
Counterspells2
Spot removal5
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (22 sources)+12ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands6
Taplands2
9 Combo(s) Detected (Consistency: 58%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat+18ⓘ
Combo pieces12
Synergy pieces5
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats95Speed88Mana base76
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos9 total
- Hullbreaker Horror+Sol Ring
- Mana Geyser+Reiterate
- Storm-Kiln Artist+Seething Song+Reiterate
- Twinning Staff+Narset's Reversal
- Storm-Kiln Artist+Thousand-Year Storm+Narset's Reversal
- Thousand-Year Storm+Reiterate
- Turnabout+Reiterate
- Thousand-Year Storm+Narset's Reversal+Turnabout
- Dualcaster Mage+Ember Island Production