Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana dorks4
Land ramp5
Other acceleration5
Tutors9
Draw engines8
Cantrips & burst draw3
Recursion3
Value engines1
Spot removal7
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+8
+8
Dual & shock lands10
+6
+6
+6
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands1
+2
Taplands2
+2
+2
Basic lands3
+5
+6
+8
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces13
Win conditions1
Combat threats3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base89Consistency87Threats87
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.
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Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
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Sagas12 cards
12 sagas. Multi-chapter enchantments for incremental value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.