Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence521 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Treasure generators3
Minor treasure1
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors2
Draw engines11
Cantrips & burst draw6
Wheels2
Scry & Surveil1
Recursion8
Value engines1
Counterspells4
Artifact/enchantment removal1
Spot removal6
Stax & hate1
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+5
+5
+5
Premium utility lands7
+5
+5
+5
+5
+5
+5
+4
Utility lands4
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+5
+5
+5
5 Combo Families+38ⓘ
Combat Damage Synergy+21ⓘ
Commander Synergy+2ⓘ
Combo pieces9
Synergy pieces13
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History8 snapshots
Grade
Power7.0→7.0—
BracketB4→B4
Card Changes
Removed (1)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
43→43
—
Consistency
92→92
—
Interaction
55→55
—
Efficiency
90→91
+1
Lethality
96→97
+1
Card Changes
Added (5)
+6
+6
+6
Removed (4)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→43
-5
Consistency
91→92
+1
Interaction
55→55
—
Efficiency
90→90
—
Lethality
97→96
-1
Card Changes
Added (3)
Removed (3)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→48
—
Consistency
92→91
-1
Interaction
55→55
—
Efficiency
90→90
—
Lethality
97→97
—
Card Changes
Added (3)
Removed (3)
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→48
—
Consistency
92→92
—
Interaction
34→55
+21
Efficiency
90→90
—
Lethality
97→97
—
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→48
—
Consistency
93→92
-1
Interaction
33→34
+1
Efficiency
90→90
—
Lethality
96→97
+1
Grade
Power7.0→7.0—
BracketB4→B4
Vectors
Velocity
48→48
—
Consistency
91→93
+2
Interaction
55→33
-22
Efficiency
90→90
—
Lethality
97→96
-1
Grade
Power7.4→7.0-0.4
BracketB4→B4
Vectors
Velocity
50→48
-2
Consistency
90→91
+1
Interaction
55→55
—
Efficiency
90→90
—
Lethality
97→97
—