Commander
5.5±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(346 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration2
Low Land Count (6/32)+-65ⓘ
Tutors8
Draw engines5
Cantrips & burst draw3
Recursion3
Value engines2
Spot removal5
Board wipes3
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+105ⓘ
Mono-Color Powerhouse Lands (4)+20ⓘ
Low Land Count (6/32)+-65ⓘ
Utility lands4
4 Combo Families (4 lines, Consistency: 94%)+38ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Combo pieces7
Synergy pieces11
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Threats95Mana base70Interaction43
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard (Commander)7 cards
This deck uses the graveyard as a primary resource.