Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(401 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Mana dorks3
Land ramp7
Other acceleration4
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion2
Value engines5
Counterspells5
Spot removal8
Board wipes3
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands5
Dual & shock lands9
Premium utility lands3
Utility lands2
Taplands3
Other1
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces3
Win conditions2
Combat threats5
Sacrifice outlets1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base92Interaction87Speed80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.