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HomeExplore decksCommanders
UBG

Wise Mothman

viaMoxfieldMoxfield·63 views·2h ago

Power level

7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence478 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks4
Mana dorks3
Land ramp3
Other acceleration2
Treasure generators2
Commander Synergy+1ⓘ
Tutors5
Draw engines5
Cantrips & burst draw3
Recursion8
Value engines7
Synergy support6
Counterspells6
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands15
Taplands2
Basic lands3
2 Combo Families+29ⓘ
Commander Synergy+8ⓘ
Combo pieces7
Synergy pieces5
Win conditions2
Combat threats7
Drain effects2
Token generators4
Reanimation2
Enablers1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4

0.1 above Bracket 3 ceiling (7)

1.9 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

+1/+1 CountersCore (11 cards)

11 counter synergies. Grow creatures over time for massive threats.

,,,,
Counter ControlCore (11 cards)

11 counterspells. Control the stack and protect key win conditions.

,,,,
Go-Wide / WeeniesCore (11 cards)

11 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos2 total

  • 3-card combos · 2
  • ++
    1 setup prereq
  • ++
    Permanent that can be cast using C

History10 snapshots

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
83→83
—
Consistency
85→85
—
Interaction
79→79
—
Efficiency
82→81
-1
Lethality
90→90
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→83
-2
Consistency
85→85
—
Interaction
78→79
+1
Efficiency
82→82
—
Lethality
89→90
+1

Card Changes

Added (2)

Removed (2)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
85→85
—
Interaction
79→78
-1
Efficiency
82→82
—
Lethality
89→89
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
85→85
—
Interaction
77→79
+2
Efficiency
82→82
—
Lethality
90→89
-1

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
84→85
+1
Interaction
77→77
—
Efficiency
82→82
—
Lethality
92→90
-2

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
86→84
-2
Interaction
77→77
—
Efficiency
82→82
—
Lethality
90→92
+2

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
86→86
—
Interaction
77→77
—
Efficiency
80→82
+2
Lethality
90→90
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.1→7.1—
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
85→86
+1
Interaction
77→77
—
Efficiency
79→80
+1
Lethality
90→90
—

Card Changes

Added (1)

Grade

Power7.0→7.1+0.1
BracketB4→B4

Vectors

Velocity
85→85
—
Consistency
85→85
—
Interaction
75→77
+2
Efficiency
79→79
—
Lethality
89→90
+1

Card Changes

Added (1)

Removed (1)