Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(333 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp9
Other acceleration1
Draw engines2
Cantrips & burst draw3
Recursion1
Counterspells4
Spot removal10
Board wipes1
Protection2
Other1
Mana Acceleration (16 sources)+6ⓘ
Premium utility lands1
Utility lands1
Taplands16
+4 more
16 Combo(s) Detected (Consistency: 26%)+63ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Combo pieces15
Win conditions5
Token generators4
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Interaction72Mana base62
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas25 cards
25 sagas. Multi-chapter enchantments for incremental value.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos16 total
- Enchanted Evening+Archon of Sun's Grace
- Ondu Spiritdancer+Enchanted Evening
- Terra, Magical Adept // Esper Terra+Estrid's Invocation
- Enchanted Evening+Aura Thief
- Terra, Magical Adept // Esper Terra+Yenna, Redtooth Regent
- Terra, Magical Adept // Esper Terra+The Apprentice's Folly
- Terra, Magical Adept // Esper Terra+Spark Double
- Terra, Magical Adept // Esper Terra+Barbara Wright+Anger
- Terra, Magical Adept // Esper Terra+Barbara Wright+Rising of the Day
- Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Anger