Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration4
Tutors7
Draw engines7
Cantrips & burst draw6
Recursion2
Counterspells2
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency91Mana base89Interaction64
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.