Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks5
Other acceleration2
Treasure generators2
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors5
Draw engines4
Cantrips & burst draw2
Value engines2
Counterspells2
Spot removal6
Graveyard hate2
Board wipes4
Stax & hate10
Edict effects1
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands16
Taplands5
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects6
Token generators1
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base90Interaction88Consistency80
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.