Commander
4.0±0.35
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana dorks2
Other acceleration2
Other1
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal6
Stax & hate1
Mono-Color Mana Base (no fixing needed)+33ⓘ
Basic lands1
Mountain+37
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces16
Win conditions2
Combat threats10
Sacrifice outlets5
Drain effects1
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats95Mana base70Consistency50
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal38 cards
38 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.