Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(150 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp6
Other acceleration3
Other1
Tutors2
Draw engines3
Cantrips & burst draw12
Recursion9
Value engines2
Other3
Spot removal9
Board wipes3
Stax & hate1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands6
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces3
Win conditions1
Combat threats8
Sacrifice outlets2
Drain effects3
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base76Consistency60Threats49
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.