Commander
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.4
High confidence633 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks7
Other acceleration3
Treasure generators5
Commander Draw Engine (Marneus Calgar provides card draw)+10ⓘ
Tutors8
Draw engines9
Cantrips & burst draw3
Recursion2
Counterspells6
Spot removal5
+4
Graveyard hate1
Board wipes3
Stax & hate4
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
+8
+7
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
Basic lands3
+5
+7
+5
4 Combo Families (4 lines, Consistency: 100%)+40ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Synergy pieces1
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.0 → Bracket 5
Threats97Consistency93Interaction90
Right at the Bracket 5 threshold
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 8
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Combo (Commander)7 cards
This deck is built around assembling infinite combos or combo finishes.
,,,,