Commander
2.9±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(168 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Land ramp15
Other acceleration3
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines5
Spot removal2
Artifact/enchantment removal1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (19 sources)+9ⓘ
Utility lands5
Taplands1
Basic lands1
Forest+34
Combat Damage Synergy: 5 haste enablers+10ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Speed77Mana base70Consistency35
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.