Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(226 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks5
Mana dorks3
Other acceleration1
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw1
Value engines4
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands4
Combat Damage Synergy: 6 haste enablers, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combo pieces2
Synergy pieces4
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base71Threats61Speed53
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.