Yidris, Maelstrom Wielder

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Power level

7.0±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence534 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana6
Mana rocks11
Mana dorks3
Land ramp7
Other acceleration2
Treasure generators1
Other1
Tutors3
Draw engines1
Cantrips & burst draw6
Wheels1
Recursion1
Value engines15
Spot removal2
Protection2
Mana Acceleration+15
Fetchlands6
Dual & shock lands11
Premium utility lands9
Utility lands5
Basic lands4
Other1
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 3 damage multipliers+20
Synergy pieces5
Win conditions4
Combat threats1
Drain effects1
Token generators1
Extra turns1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (9)

Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Cascade15 cards

15 cascade/discover effects. Cast spells for free off the top.

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Chaos13 cards

13 chaos effects. Embrace randomness with coin flips and dice rolls.

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Stompy / Big Mana10 cards

10 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.