Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Other acceleration6
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines7
Cantrips & burst draw4
Recursion2
Counterspells4
Spot removal12
Board wipes7
Stax & hate5
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands7
Tempo Control (lockout lethality)+16ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Synergy pieces2
Win conditions1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction95Consistency88Mana base86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.