Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(229 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (2 groups)+15ⓘ
Fast mana3
Mana rocks3
Land ramp1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion2
Value engines8
Other2
Spot removal10
Board wipes1
Stax & hate2
Edict effects1
Protection1
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands13
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 43%)+17ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces7
Win conditions3
Combat threats17
Sacrifice outlets3
Drain effects4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats96Mana base82Speed52
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal38 cards
38 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.