Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration5
Treasure generators1
Draw engines7
Cantrips & burst draw5
Recursion2
Value engines4
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells10
Spot removal2
Artifact/enchantment removal1
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands2
Taplands6
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces9
Synergy pieces2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction86Threats84Mana base81
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.