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HomeExplore decksCommanders
RG

Wolverine, Best There Is

viapasted list·Updated 46 days ago·6 views·

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Power level

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence370 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana6
Mana rocks1
Mana dorks4
Land ramp5
Other acceleration3
Treasure generators1
Tutors3
Draw engines4
Cantrips & burst draw1
Value engines10
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection8
Two-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration+9ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands10
Taplands6
Basic lands2
4 Combo(s) Detected (Consistency: 75%)+35ⓘ
Combat Damage Synergy: token package, 3 token doublers, 1 extra combat, 4 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces8
Win conditions1
Combat threats3
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 → Bracket 4
Markers
Learn more →
✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Tap / Untap8 cards

8 tap/untap synergies. Generate extra value from activated abilities.

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Combos4 total

  • 2-card combos · 4
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