Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(453 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration7
Treasure generators2
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells5
Spot removal2
Artifact/enchantment removal1
Stax & hate2
Protection5
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands11
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces7
Win conditions3
Combat threats6
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base93Speed88Threats86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal18 cards
18 dragon creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.