3.0±1
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(170 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp2
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal3
Board wipes2
Protection2
Fetchlands3
Dual & shock lands12
Premium utility lands6
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 5 token doublers, aristocrats engine, 1 damage multiplier+25ⓘ
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base94Speed27Threats25
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.