Commander
No commander provided3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(184 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Land ramp2
Other acceleration2
Tutors1
Draw engines5
Recursion3
Value engines3
Spot removal4
Graveyard hate1
Board wipes3
Edict effects1
Protection2
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+23ⓘ
Sacrifice outlets1
Drain effects1
Token generators7
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats66Mana base48Speed44
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Reanimator11 cards
11 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.